Philippe Guillotel

Philippe Guillotel received the engineering degree in electrical engineering, telecommunications and computer science from the Ecole Nationale Superieure des Telecommunications (France) in 1988, the M.S. degree in electrical engineering and information theory from University of Rennes (France) in 1986, and the Ph.D. degree from University of Rennes (France) in 2012. He is Distinguished Scientist at Technicolor Research & Innovation, in charge of video processing & user experiences research topics. He has worked in the Media & Broadcast Industry for more than 25 years covering video processing, video delivery, coding systems, as well as human perception and video quality assessment. He has been involved in many collaborative projects on those technical areas. More recently he started exploration of new topics to improve user experiences in media consumption, in particular to increase immersion and engagement.

Hokyoung Blake Ryu

Prof. Hokyoung Ryu is now lecturing and researching at Hanyang University, South Korea. Also, he worked in New Zealand for seven years just after having his Ph.D in Psychology in England. Many of his research focuses are fit to how innovation would be efficaciously made from the customer’s perspective, where his current research focus is psychological understandings of human lives. Human-Computer Interaction & The Design Journal are his research destinations and he now carries out many interdisciplinary works with such as medical school, film studies, and performing arts. His motivated research platform is now Virtual Reality, with what he leads five government & commercial projects for arts-inspiring innovations. He is now serving for ACM TVX2018 as a General Chair

Mirjam Vosmeer

Mirjam Vosmeer has an academic background in media psychology, communication science and film studies. She worked as a soap opera writer for Dutch national television, and wrote her PhD thesis on the topic of Videogames and Gender. In 2013, she started her virtual reality research project Interactive Cinema at the Amsterdam University of Applied Sciences. She is coordinator of the Interaction & Games Lab in Amsterdam, where she strives to connect academic research, education and local industry partners within the field of VR. In 2016, she received a grant from the Dutch government to set up the research project Storytelling for 360° Media, in collaboration with the Dutch Film Academy. In addition to publishing several papers on the topic of VR, Mirjam has presented workshops on storytelling and scriptwriting for VR in the Netherlands, Norway, Denmark and Japan.

Virtual Play in Free-viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality

Authors: Néill O’Dwyer, Nicholas Johnson, Enda Bates, Rafael Pagés, Jan Ondřej, Konstantinos Amplianitis, David Monaghan, Aljoša Smolić

Abstract: Since the early years of the twenty-first century, the performing arts have been party to an increasing number of digital media projects that bring renewed attention to questions about, on one hand, new working processes involving capture and distribution techniques, and on the other hand, how particular works—with bespoke hard and software—can exert an efficacy over how work is created by the artist/producer or received by the audience. The evolution of author/audience criteria demand that digital arts practice modify aes- thetic and storytelling strategies, to types that are more appropriate to communicating ideas over interactive digital networks, wherein AR/VR technologies are rapidly becoming the dominant interface. This project explores these redefined criteria through a reimagining of Samuel Becketts Play (1963) for digital culture. This paper offers an account of the working processes, the aesthetic and technical considerations that guide artistic decisions and how we attempt to place the overall work in the state of the art.

Narrative grammar in 360

Authors: Laurent Lescop

Abstract: VR has now come from industry to everyday application. Mainstream software and devices allow artists to create contents with a fast learning curve. Since 2014, with the launch of Google Cardboard and 360 cameras at a reasonable price, with the massive success of Unity 3D and Unreal UDK, real-time immersion no longer stands in the hands of experts but spreads to creative enthusiasts which result in a huge production of content. Like at the early age of photography and then cinema, slowly emerge questions about composition, narrative structure and visual grammar. This article is a raw presentation of issues of narrative grammar in 360.

Interactive Diorama: A virtual reality (VR) reconstruction of The Anatomy Lesson of Doctor Nicolaes Tulp by Rembrandt, 1632

Authors: Lily Díaz-Kommonen

Abstract: This document describes some aspects of a design and research project undertaken during the years 2013–2017 by the Systems of Representation research group in the Department of Media at Aalto University in Finland. The objective of the work has been to create an interactive diorama based on the painting The Anatomy Lesson of Dr. Nicolaes Tulp. The diorama concept comprises a virtual reality simulation of the artwork in which several of the characters in the painting are re-created as 3D avatars and combined with other audiovisual media including sound and video. Using the HTC-Vive virtual reality system as interface, it is possible for a guest in an exhibition to extent enter the space of the painting itself and to interact with the characters. It is intended that the diorama will be displayed in diverse venues and to a large variety of audiences. This implies a challenge for which there is a need to develop new design knowledge. In this essay I argue that information architecture (IA) can be used in the structuring of the participant’s experience as well as in the organizing and management of contents.

Real time control issues about avatars in hybrid mixed reality theatrical performances

Authors: Georges Gagneré and Cédric Plessiet

Rocks Art Rock Me

Authors: Mathilde Colondon, Alexis Duhamel, Lisa Izzouzi, Pierre Le Chanu, Sarah Mallet, Wei Zhao, Jean-François Jégo, Anne Dubos, Toinon Vigier, Patrick Le Callet